Best Paper Award

New article: Serious Digital Geogames and Their Implementations Enhanced by Artificial Intelligence, Mixed- and Augmented-Reality by Alenka Poplin.

This paper received the best paper award at The 24th International Conference on Computational Science and Its Applications in Hanoi, Vietnam #https://iccsa.org/. Congratulations Geogames Lab team!!!

Iowa State gets new Game Design Major

The Board of Regions approved the proposal for a new undergraduate Game Design Major at Iowa State University on September 19 at 9:45 am. Students will be able to officially enroll in the Fall 2025 and choose among one of the following specialized focused areas: art and interactive media design; game computing; and game worlds, narrative design, and society.

More can be found on the website:

Bachelor of Science in Game Design

We just finished our e-footprints energy game

Congratulations to the team!

09_11_Energy Game_Activity Diagram

See our publications:

Poplin, A. 2020. Big Data and Occupants Behavior in a Built Environment: Introducing a Game-Based Data Collection Method, Journal of Urban Planning and Development (JUPD), Special Issue on Data Science & the Built Environment. Volume 146, Issue 2 (June 2020), published online on March 19, 2020, American Society of Civil Engineers, DOI: 10.1061/(ASCE)UP.1943-5444.0000552.

Poplin, A. 2020. Energy Geogame ‘e-footprints’. Prototype Designed to Collect Data about Human Behavior in Built Environments, In: Brković Dodig and Groat (eds) Rutledge Companion to Games in Architecture and Urban Planning: Tools for Design, Teaching and Research, p. 163 – 174, Taylor & Francis / Routledge, New York.