Lewis, B., W. Guan, and A. Poplin. 2017. Evaluating the Current State of Geospatial Software as a Service Platforms: A Comparison Study, in Leitner M. and J. Jokar Arsanjani (eds): Citizen Empowered Mapping, Springer, pp. (pending).
Poplin, A., T. Kerkhove, M. Reasoner, and A. Roy. 2017. Urban planning games: Enriching civic engagement? (accepted August 2016), Book chapter for the book titled The Virtual And The Real: Perspectives, Practices and Applications For The Built Environment (Yamu, C., Poplin, A., Devisch, O. and G. de Roo (Editors)) (pending).
Poplin, A., Guan, W. and B. Lewis. 2016. Online Survey of Heterogeneous Users and Their Usage of the Interactive Mapping Platform WorldMap,The Cartographic Journal. Published online, Sept 19/2016. http://www.tandfonline.com/doi/full/10.1080/00087041.2016.1229248,
Devisch, O., Poplin, A. and S. Sofronie. 2016. The Gamification of Civic Participation. Two experiments in improving the skills of citizens to reflect collectively on spatial issues, Journal of Urban Technology, Volume 23, Issue 2, p. 81-102.
Passe, U., Anderson, N., De Brabanter, K., Dorneich, M., Krejci, C., Poplin, A. and L. Shenk. 2016. Methodologies for Studying Human-Microclimate Interactions for Resilient, Smart City Decision-Making, in: Proceedings of PLEA2016 Los Angeles – Cities, Buildings, People: Towards Regenerative Environments, 11-13 July, 2016, Los Angeles, USA.
Poplin, A. and K. Vemuri. 2016. YouPlaceIt!: Spatial Game for Building a Consensus, book chapter, to be published in the book titled Geogames and Geoplay – Game-based Approaches to the Analysis of Geo-Information, Editors: Ola Ahlqvist and Christoph Schlieder, to be published in autumn 2016 (pending).
Guan, W., Poplin, A. and B. Lewis. 2015. Understanding today’s online GIS user through the lens of a WorldMap survey, special issue of the journal Transactions in GIS, Volume 19, Issue 3, p. 417–438.
Poplin, A. 2015. How User-Friendly are Online Interactive Maps? Survey Based on Experiments with Heterogeneous Users, Cartography and Geographic Information Science, Taylor & Francis, ISSN: 1545-0465, DOI: 10.1080/15230406.2014.991427.
Poplin, A. 2014. Digital serious game for urban planning: B3 – Design your Marketplace!,Environment and Planning B: Planning and Design, Volume 41 (3), 493-511.
Tóth, E. and Poplin, A. 2014. ParticiPécs – a cooperative game fostering learning about the built environment and urban planning, 17th AGILE Conference on Geographic Information Science (AGILE 2014), Workshop Geogames and Geoplay, Castellón, Spain.
Vemuri, K., Poplin, A. and Monachesi, P. 2014. YouPlaceIt!: a Serious Digital Game for Achieving Consensus in Urban Planning, 17th AGILE Conference on Geographic Information Science (AGILE 2014), Workshop Geogames and Geoplay, Castellón, Spain.
Reinart, B. and Poplin, A. 2014. Games in urban planning – a comparative study, in the proceedings of Real CORP 2014, International Conference on Urban Planning and Regional Development in the Information Society (CORP 2014), Vienna, Austria.
Tóth, E. and Poplin, A. 2013. Cooperative Learning Games – a Successful Tool for Promoting Children’s Participation in Urban Planning?, in the proceedings of Future and Reality of Gaming (FROG) conference, Vienna, Austria.
Tóth, E. and Poplin, A. 2013. Pop-up Pest: An Educational Game for Active Participation of Children in Urban Planning, in the proceedings of Real CORP 2013, International Conference on Urban Planning and Regional Development in the Information Society (CORP), May 20-23, Rom, Italy.
Poplin, A., Corso, G. and M.C. Furtado Rocha. 2013. The Participatory Cube – a Framework for Analysis of Online Participation Platforms, chapter in the book: Planning Support Systems for Sustainable Urban Development, Springer Verlag.
Poplin, A. 2012. Web-based PPGIS for Wilhelmsburg, Germany: an Integration of Interactive GIS-based Maps with an Online Questionnaire, Special Issue of the Journal of Urban and Regional Information Systems Association (URISA), Vol. 25, No. 2, 71-84.
Poplin, A. 2012. Playful public participation in urban planning: A case study for online serious games, Journal: Computers, Environment and Urban Systems, Elsevier, Volume 36, Issue 3, May 2012, Pages 195-206. Online: http://www.sciencedirect.com/science/article/pii/S0198971511001116.
Corso, G., Furtado Rocha, M. C. and Poplin, A. 2012. e-Participation: The Role of Social Media for a New Public Space, The International Conference on Computational Science and Its Applications, Session: Cities, Technologies and Planning (CTP), June 18-21, Salvador, Brazil.
Kulus, D., Poplin, A. and R. Patwardhan. 2012. Aufbau einer partizipativen Planungscommunity am Beispiel von Nexthamburg | Creation of a participative community: on the example of Nexthamburg, CORP 2012: Re-mixing the City, Towards Sustainability and Resilience?, May 14-16, Schwechat, Austria.
Poplin, A. 2011. Games and Serious Games in Urban Planning: Study Cases, Lecture Notes in Computer Science, Springer LNCS, ICCSA 2011 proceedings, presented at: Cities, Technologies and Planning 2011 (CTP 2011), June 20-23, Santander, Spain.
Fessele, M. and Poplin, A. 2011. Quality of information collected with the help of online map-based questionnaires, in the proceedings of REAL CORP 2011, 16th International Conference on Urban Planning and Regional Development in the Information Society GeoMultimedia 2011, May 18-20, Essen, Germany.