Poplin, A. 2024. Serious Digital Geogames and their Implementations Enhanced by Artificial Intelligence, Mixed- and Augmented Reality, Computational Science and Its Applications – ICCSA 2024, Lecture Notes in Computer Science, Springer, 24th International Conference, Hanoi, Vietnam, July 1 – 4, 2024, also published as the Conference Proceedings. The Best Paper Award at the ICCSA 2024 Conference.
Sabrowsky, J. Ajmera, B., Rutherford, C., Poplin, A., and A. Emery. 2024. Improving Student Engagement, Achievement and Motivation using Game-Design Based Learning in Undergraduate Geotechnical Engineering Classes, GeoCongress 2024, Vancouver, Canada, February 25-28, 2024.
Sabrowsky, J., Ajmera, B., Rutherford, C., Poplin, A., and A. Emery. 2004. Improving Student Engagement, Achievement and Motivation using Game-Design Based Learning in Undergraduate Geotechnical Engineering Classes, Proceedings of GeoCongress 2024 Geotechnical Special Publication 353, 377-385, DOI: 10.1061/9780784485354.037.
Poplin, A., de Andrade, B. A. and Í. S. de Sena. 2023. Let’s Discuss our City! Engaging Youth in the Co-Creation of Living Environments with Digital Serious GeoGames and Gamified Storytelling, Environment and Planning B: Urban Analytics and City Science, first published online on October 24, 2022, Volume 50, Issue 4, May 2023, Pages 1087-1103.
de Sena, Í., Poplin, A. and B. A. de Andrade. 2020. A framework for a serious educational geogame using Minecraft for landscape exploration, Computational Urban Planning and Urban Management (CUPUM) book chapter, the theme: TOGETHER – Urban Informatics for Future Cities, to be published by Springer Publishers.
Poplin, A., de Andrade, B. A., and I. S. de Sena. 2020. Geogames for change: co-designing the future of cities with games, In: Owens and Larke (eds) Games and Play in the Creative, Smart and Ecological City, content online: https://www.routledge.com/Games-and-Play-in-the-Creative-Smart-and-Ecological-City/Leorke-Owens/p/book/9780367441234.
de Andrade, B. A., Poplin, A. and Í. S. de Sena. 2020. Minecraft as a Tool for Engaging Children in Urban Planning, International Journal of Geo-Information, 9 (3), 170, p. 1 – 19, published online March 13, 2020, https://www.mdpi.com/journal/ijgi/special_issues/Gaming_Geospatial_Information.
Poplin, A. 2020. Big Data and Occupants Behavior in a Built Environment: Introducing a Game-Based Data Collection Method, Journal of Urban Planning and Development (JUPD), Special Issue on Data Science & the Built Environment. Volume 146, Issue 2 (June 2020), published online on March 19, 2020, American Society of Civil Engineers, DOI: 10.1061/(ASCE)UP.1943-5444.0000552.
Poplin, A. 2018. GeoGames: Games for Change – Designing for Future Communities, translated to Portuguese, Geografía y Sistemas de Información Geográfica (GEOSIG), Special Issue on Geodesign, Section I, p. 150-166.
Yamu, C., Poplin, A., Devisch, O. and G. de Roo. 2018 (Eds.). The Virtual And The Real in Planning and Urban Design: Perspectives, Practices and Applications, Routledge, Taylor & Francis Group, London and New York.
Poplin, A., Shenk, L., Krejci, C. and U. Passe. 2017. Transforming Pervasive into Collaborative: Engaging Youth as Leaders with GIS through a Framework that Integrates Technologies, Storytelling, and Action, Journal of Interaction Design & Architecture, Special issue on Pervasive Participation – New Horizons for Citizen Involvement and User Experience, Volume 35, p. 182-204.
Poplin, A., T. Kerkhove, M. Reasoner, and A. Roy. 2017. Urban planning games: Enriching civic engagement?, Book chapter in the book titled The Virtual And The Real: Perspectives, Practices and Applications For The Built Environment (Yamu, C., Poplin, A., Devisch, O. and G. de Roo (Editors)) (pending).
Devisch, O., Poplin, A. and S. Sofronie. 2016. The Gamification of Civic Participation. Two experiments in improving the skills of citizens to reflect collectively on spatial issues, Journal of Urban Technology, Volume 23, Issue 2, p. 81-102.
Poplin, A. and K. Vemuri. 2016. YouPlaceIt!: Spatial Game for Building a Consensus, book chapter, to be published in the book titled Geogames and Geoplay – Game-based Approaches to the Analysis of Geo-Information, Editors: Ola Ahlqvist and Christoph Schlieder, to be published in autumn 2016 (pending).
Poplin, A. 2014. Digital serious game for urban planning: B3 – Design your Marketplace!,Environment and Planning B: Planning and Design, Volume 41 (3), 493-511.
Tóth, E. and Poplin, A. 2014. ParticiPécs – a cooperative game fostering learning about the built environment and urban planning, 17th AGILE Conference on Geographic Information Science (AGILE 2014), Workshop Geogames and Geoplay, Castellón, Spain.
Vemuri, K., Poplin, A. and Monachesi, P. 2014. YouPlaceIt!: a Serious Digital Game for Achieving Consensus in Urban Planning, 17th AGILE Conference on Geographic Information Science (AGILE 2014), Workshop Geogames and Geoplay, Castellón, Spain.
Reinart, B. and Poplin, A. 2014. Games in urban planning – a comparative study, in the proceedings of Real CORP 2014, International Conference on Urban Planning and Regional Development in the Information Society (CORP 2014), Vienna, Austria.
Tóth, E. and Poplin, A. 2013. Cooperative Learning Games – a Successful Tool for Promoting Children’s Participation in Urban Planning?, in the proceedings of Future and Reality of Gaming (FROG) conference, Vienna, Austria.
Tóth, E. and Poplin, A. 2013. Pop-up Pest: An Educational Game for Active Participation of Children in Urban Planning, in the proceedings of Real CORP 2013, International Conference on Urban Planning and Regional Development in the Information Society (CORP), May 20-23, Rom, Italy.
Poplin, A., Corso, G. and M.C. Furtado Rocha. 2013. The Participatory Cube – a Framework for Analysis of Online Participation Platforms, chapter in the book: Planning Support Systems for Sustainable Urban Development, Springer Verlag.
Poplin, A. 2012. Web-based PPGIS for Wilhelmsburg, Germany: an Integration of Interactive GIS-based Maps with an Online Questionnaire, Special Issue of the Journal of Urban and Regional Information Systems Association (URISA), Vol. 25, No. 2, 71-84.
Poplin, A. 2012. Playful public participation in urban planning: A case study for online serious games, Journal: Computers, Environment and Urban Systems, Elsevier, Volume 36, Issue 3, May 2012, Pages 195-206. Online: http://www.sciencedirect.com/science/article/pii/S0198971511001116.
Corso, G., Furtado Rocha, M. C. and Poplin, A. 2012. e-Participation: The Role of Social Media for a New Public Space, The International Conference on Computational Science and Its Applications, Session: Cities, Technologies and Planning (CTP), June 18-21, Salvador, Brazil.
Kulus, D., Poplin, A. and R. Patwardhan. 2012. Aufbau einer partizipativen Planungscommunity am Beispiel von Nexthamburg | Creation of a participative community: on the example of Nexthamburg, CORP 2012: Re-mixing the City, Towards Sustainability and Resilience?, May 14-16, Schwechat, Austria.
Poplin, A. 2011. Games and Serious Games in Urban Planning: Study Cases, Lecture Notes in Computer Science, Springer LNCS, ICCSA 2011 proceedings, presented at: Cities, Technologies and Planning 2011 (CTP 2011), June 20-23, Santander, Spain.
